Giant Computer Mouse

 A paper on “An affordable, computerized, table-based exercise system for stroke survivors”, Marcus King, Leigh Hale, Anna Pekkari & Martin Persson can be found athttp://delivery.acm.org/10.1145/1600000/1592717/a14-king.pdf

Abstract: 
Loss of hand function as a result of upper limb paresis after a stroke leads to a loss of independence and the strength of the paretic upper limb is strongly related to measures of activity.

Robotic-assisted therapy with virtual reality, leads to improvements in motor function, but, there is a need to improve the cost-to-benefit ratio of these therapies.

This case series study investigated an augmented reality computer game which provided a rewarded, goal-directed task to upper limb rehabilitation via a reaching task motivated by a computer game.

A device was developed to increase the exercise effort for the table-based therapy. Of the 4 participants in the case study, 2 showed improvement in ability to play the game and in arm function. Participants felt that the system provided a worthwhile exercise that they would carry out in a home rehabilitation setting.

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